Server Exports
getAllProperties
Get all the properties
exports.sn_properties:getAllProperties()
Return:
property:
property{tables}
id:
number
label:
string
zone:
string
coords:
{x: number, y: number, z: number, w: number}
owner?:
string
isOwner?:
boolean
type:
'mlo' | 'shell' | 'ipl' | 'motorhome'
price:
number
keys:
table
identifier:
furnish:
boolean
doors:
boolean
storage:
boolean
garage:
boolean
admin:
boolean
wall_color?:
{r:number, g: number, b: number}
getPlayerProperties
Get all the properties a player owns
exports.sn_properties:getPlayerProperties(source:number OR identifier:string)
Return:
property:
property{tables}
id:
number
label:
string
zone:
string
coords:
{x: number, y: number, z: number, w: number}
owner?:
string
isOwner?:
boolean
type:
'mlo' | 'shell' | 'ipl' | 'motorhome'
price:
number
keys:
table
identifier:
furnish:
boolean
doors:
boolean
storage:
boolean
garage:
boolean
admin:
boolean
wall_color?:
{r:number, g: number, b: number}
addKeyholder
add a keyholder to a property
exports.sn_properties:addKeyholder(identifier, propertyId, perms)
identifier: source:number OR identifier:string
propertyId: number
perms: table
doors:
boolean
storage:
boolean
garage:
boolean
admin:
boolean
removeKeyholder
remove a keyholder from a property
exports.sn_properties:removeKeyholder(identifier, propertyId)
identifier: source:number OR identifier:string
propertyId: number
editKeyholder
similar to add it will override the players house perms with the given ones
exports.sn_properties:addKeyholder(identifier, propertyId, perms)
identifier: source:number OR identifier:string
propertyId: number
perms: table
doors:
boolean
storage:
boolean
garage:
boolean
admin:
boolean
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