Spawn Selector
Spawn at last location
function spwanAtLastLocation(data)
local ped = PlayerPedId()
local plrData = exports.sn_lib:getPlayerData()
if not plrData then
local SNPlayer = exports.sn_lib:getSNPlayerData(plrData.identifier)
if SNPlayer and SNPlayer.interior then
local interiorData = SNPlayer.interior
if interiorData.property then
local house = exports.getProperty(interiorData.property)
if house and house.coords then
SetEntityCoords(ped, house.coords.x, house.coords.y, house.coords.z)
return
end
elseif interiorData.apartment then
TriggerEvent('sn_apartment:client:enterApartment', interiorData.apartment, interiorData.room)
return
end
end
end
TriggerServerEvent('sn_lib:server:updatePlayer', 'interior')
-- run normal code
endLast updated