Client Exports
getPropertyID
Get the property id the player is in
Return:
propertyID:
number | nil
getProperty
Get the property the player is in or with ID
Return:
property:
property
id:
number
label:
string
zone:
string
coords:
{x: number, y: number, z: number, w: number}
owner?:
string
isOwner?:
boolean
type:
'mlo' | 'shell' | 'ipl' | 'motorhome'
price:
number
keys:
table
identifier:
furnish:
boolean
doors:
boolean
storage:
boolean
garage:
boolean
admin:
boolean
wall_color?:
{r:number, g: number, b: number}
getProperties
Get owned properties
Return:
properties Array:
property{tables}
id:
number
label:
string
zone:
string
coords:
{x: number, y: number, z: number, w: number}
owner?:
string
isOwner?:
boolean
type:
'mlo' | 'shell' | 'ipl' | 'motorhome'
price:
number
keys:
table
identifier:
furnish:
boolean
doors:
boolean
storage:
boolean
garage:
boolean
admin:
boolean
wall_color?:
{r:number, g: number, b: number}
getAllProperties
Get all the properties
Return:
properties Array:
property{tables}
id:
number
label:
string
zone:
string
coords:
{x: number, y: number, z: number, w: number}
owner?:
string
isOwner?:
boolean
type:
'mlo' | 'shell' | 'ipl' | 'motorhome'
price:
number
keys:
table
identifier:
furnish:
boolean
doors:
boolean
storage:
boolean
garage:
boolean
admin:
boolean
wall_color?:
{r:number, g: number, b: number}
openDecorateMenu
Open the decorate menu
boolean: true = open, false = close
override: true will not check if the player has permission
getPropertiesWithKeys
Get all the properties the player has keys to
Return:
Properties Ids:
array
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