Creating Zones

Head to sn_appearance\shared\zones.lua and add the following

Zones[#Zones+1] = {
    type = 'clothing',--Required Options: clothing, barber, tattoo, surgeon, locker, outfitMenu
    label = 'Clothing Store',--Optional will override default for the type
    categories = { 'peds', 'face', 'faceFeatures', 'skin', 'hair', 'makeup', 'clothing', 'accessories', 'outfits'},--Optional will override default for the type
    charge = 999, --Optional will override default for the type
    coords = vec4(0.0, 0.0, 0.0, 0.0), --Required for blip third eye ped or if you used size as zone type
    size = vec3(0.0, 0.0, 0.0), --Optional if you are using points zone
    points = { --Optional if you are using size zone this is all corners of the location you want
        vec3(0.0, 0.0, 0.0),
        vec3(0.0, 0.0, 0.0),
        vec3(0.0, 0.0, 0.0),
        vec3(0.0, 0.0, 0.0)
    },
    hideBlip = true, --Optional hides blip...
    blip = { --Optional overrides default blip
        label = 'something',
        sprite = 0,
        color = 0,
        size = 0.7,
    },
    target = { --Optional edit the ped used
        model = `modelName`,
        scenario = 'scenarioName',
        icon = 'iconName',
        label = 'targetLabel',
    },
    job = 'jobName', (OPTIONAL) --locks it to a job
    gang = 'gangName', (OPTIONAL) --locks it to a gang
    admin = 1, --Optional Used only if you are using category 'lockeroutfits' if the player is rank is above this they can delete or create outfits
}

PRESETS:

Clothing store:

Barber shop:

Job Locker:

Gang Locker:

Last updated