Creating Zones
Head to sn_appearance\shared\zones.lua and add the following
Zones[#Zones+1] = {
type = 'clothing',--Required Options: clothing, barber, tattoo, surgeon, locker, outfitMenu
label = 'Clothing Store',--Optional will override default for the type
categories = { 'peds', 'face', 'faceFeatures', 'skin', 'hair', 'makeup', 'clothing', 'accessories', 'outfits'},--Optional will override default for the type
charge = 999, --Optional will override default for the type
coords = vec4(0.0, 0.0, 0.0, 0.0), --Required for blip third eye ped or if you used size as zone type
size = vec3(0.0, 0.0, 0.0), --Optional if you are using points zone
points = { --Optional if you are using size zone this is all corners of the location you want
vec3(0.0, 0.0, 0.0),
vec3(0.0, 0.0, 0.0),
vec3(0.0, 0.0, 0.0),
vec3(0.0, 0.0, 0.0)
},
hideBlip = true, --Optional hides blip...
blip = { --Optional overrides default blip
label = 'something',
sprite = 0,
color = 0,
size = 0.7,
},
target = { --Optional edit the ped used
model = `modelName`,
scenario = 'scenarioName',
icon = 'iconName',
label = 'targetLabel',
},
job = 'jobName', (OPTIONAL) --locks it to a job
gang = 'gangName', (OPTIONAL) --locks it to a gang
admin = 1, --Optional Used only if you are using category 'lockeroutfits' if the player is rank is above this they can delete or create outfits
}
PRESETS:
Clothing store:
Zones[#Zones+1] = {
type = 'clothing',
coords = vec4(74.95, -1400.1, 28.38, 356.76),
points = {
vec3(82.325272, -1401.202148, 29.924128),
vec3(69.723412, -1400.625366, 29.924128),
vec3(70.355408, -1386.656616, 29.924128),
vec3(81.740181, -1386.783691, 29.924128),
},
}
Barber shop:
Zones[#Zones+1] = {
type = 'barber',
coords = vec4(134.76, -1707.9, 28.29, 143.48),
points = {
vec3(131.896896, -1710.254150, 29.620100),
vec3(136.269470, -1713.879639, 29.620100),
vec3(142.635956, -1706.379639, 29.620100),
vec3(138.245499, -1702.695557, 29.620100),
},
}
Job Locker:
Zones[#Zones+1] = {
type = 'locker',
job = 'police',
admin = 1, -- can create or delete outfits if you have Config.adminOutfits = true
coords = vec4(420.01, -984.12, 20.56, 272.46),
points = {
vector3(423.96, -972.77, 21.79),
vector3(414.55, -973.73, 21.79),
vector3(414.08, -986.14, 21.79),
vector3(423.46, -986.22, 21.79),
},
}
Gang Locker:
Zones[#Zones+1] = {
type = 'locker',
gang = 'gangName',
admin = 1, -- can create or delete outfits if you have Config.adminOutfits = true
coords = vec4(420.01, -984.12, 20.56, 272.46),
points = {
vector3(423.96, -972.77, 21.79),
vector3(414.55, -973.73, 21.79),
vector3(414.08, -986.14, 21.79),
vector3(423.46, -986.22, 21.79),
},
}
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