Client Events

sn_properties:client:onEnter

Triggered when player enters a property this includes the outside zone if there is one

RegisterNetEvent('sn_properties:client:onEnter', function(property_id)
    local property = exports.sn_properties:getProperty(property_id)
    --run code here
end)
  • property_id: number

sn_properties:client:onExit

Triggered when player leaves a property this includes the outside zone if there is one

RegisterNetEvent('sn_properties:client:onExit', function(property_id)
    
end)
  • property_id: number

sn_properties:client:insideProperty

Triggered only when the player is inside a house this does not include the outside zone

RegisterNetEvent('sn_properties:client:insideProperty', function(property_id)
    
end)
  • property_id: number

sn_properties:client:exitProperty

Triggered only when the player leaves the inside of a house this does not include the outside zone

RegisterNetEvent('sn_properties:client:exitProperty', function(property_id)
    
end)
  • property_id: number

sn_properties:client:onZoneEnter

Triggered when player enters a property a property zone it will trigger multiple times if theres outside aswell

RegisterNetEvent('sn_properties:client:onZoneEnter', function(property_id, zoneID)
    
end)
  • property_id: number

  • zoneID: 'inside' | 'outside'

sn_properties:client:onZoneExit

Triggered when player leaves a property this includes the outside zone if there is one

RegisterNetEvent('sn_properties:client:onZoneExit', function(property_id, zoneID)
    
end)
  • property_id: number

  • zoneID: 'inside' | 'outside'

sn_properties:client:enterMotorhome

Triggered only when the player is inside a house this does not include the outside zone

RegisterNetEvent('sn_properties:client:enterMotorhome', function(plate)
    
end)
  • plate: string

sn_properties:client:exitMotorhome

Triggered only when the player leaves the a motorhome

RegisterNetEvent('sn_properties:client:exitMotorhome', function(plate)
    
end)
  • plate: string

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